on Making It @ Your Library

No, I don’t mean making “it.” Jeez, get your mind out of the gutter.

Here is some of the information from my latest presentation on makerspaces in libraries. For more you have to, you know, hire me. I’ll give a lot a way for free, but I have to eat somehow!


Lists of what to do and buy for a makerspace:

Makerspaces in your area?


The thing my library is getting with our next grant: www.inventables.com/technologies/desktop-laser-cutter

The thing that you should get now: http://printrbot.com/shop/printrbot-jr/

And run it on the $25 computer: http://www.raspberrypi.org/

Recommended reading for practitioners (more are added all the time, so this is by no means exhaustive):

And for scholars (so far):

  • Beals, L. M. (2010). Content creation in virtual worlds to support adolescent identity development. New Directions for Youth Development, 2010(128), 45-53. doi: 10.1002/yd.374
  • Bell, B. L. (2005). Children, youth, and civic (dis)engagement: digital technology and citizenship. CRACIN Working Paper No. 5.
  • Bell, L., Brown, A., Bull, G., Conly, K., Johnson, L., McAnear, A., . . . Schmidt, D. (2010). Educational implications of the digital fabrication revolution. TechTrends, 54(5), 3.
  • Bose, S. (2010). Learning Collaboratively with Web 2.0 Technologies: Putting into Action Social Constructivism.
  • Bull, G., & Groves, J. (2009). The Democratization of Production. Learning & Leading with Technology, 37(3), 36-37.
  • Chen, W., Seow, P., So, H.-J., Toh, Y., & Looi, C.-K. (2010). Extending students’ learning spaces: technology-supported seamless learning. Paper presented at the Proceedings of the 9th International Conference of the Learning Sciences – Volume 1, Chicago, Illinois.
  • Diez, T. (2012). Personal Fabrication: Fab Labs as Platforms for Citizen-Based Innovation, from Microcontrollers to Cities. Nexus Network Journal, 14(3), 457-468.
  • Diez, T., & Posada, A. (2013). The fab and the smart city: the use of machines and technology for the city production by its citizens. Paper presented at the Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction.
  • Fontichiaro, K. (2011). Creating eReader content. School Library Monthly, 28, 26.
  • Griffiths, S. (2012). The Amateur at Play: Fab Labs and Sociable Expertise. Paper presented at the Crafting the future: 10th European Academy of Design Conference, University of Gothenburg, Sweden. http://meetagain.se/papers/four/ead_2013_s_griffiths.pdf
  • Harris, R. (2010). Design On The Go: How African American youth use mobile technologies for digital content creation. Design and Technology Education, 15(12), 9-17. 
  • Ipri, T. (2010). Introducing Transliteracy. College & Research Libraries News, 71(10), 532-567.
  • Ito, M., Baumer, S., Brittanti, M., boyd, d., Cody, R., Herr-Stephenson, B., . . . Tripp, L. (2010). Hanging out, messing around, and geeking out: Kids living and learning with new media Cambridge, MA: The MIT Press.
  • Krannich, D., Robben, B., & Wilske, S. (2012). Digital fabrication for educational contexts. Paper presented at the Proceedings of the 11th International Conference on Interaction Design and Children.
  • Levine, P. (2008). A public voice for youth: The audience problem in digital media and civic education. In W. L. Bennett (Ed.), Civic life online: Learning how digital media can engage youth (pp. 119–138). Cambridge, MA: The MIT Press.
  • Lor, P. J., & Britz, J. J. (2011). New Trends in Content Creation: Changing Responsibilities for Librarians. Libri, 61(1), 12-22. 
  • Nicholas, D., Dobrowolski, T., Withey, R., Huntingdon, P., & Williams, P. (2003). Digital information consumers, players and purchasers: Information seeking behavior in the new digital environment. Aslib Proceedings: New Information Perspectives, 5(1/2), 23-31.

  • Pasko, A., & Adzhiev, V. (2009). Constructive function-based modeling in multilevel education. Communications of the ACM, 52(9), 118-122.
  • Posch, I., Ogawa, H., Lindinger, C., Haring, R., & Hörtner, H. (2010). Introducing the FabLab as interactive exhibition space. Paper presented at the Proceedings of the 9th International Conference on Interaction Design and Children.

  • Rheingold, H. (2008). Using participatory media and public voice to encourage civic engagement. In W. L. Bennett (Ed.), Civic life online: Learning how digital media can engage youth (pp. 97-118). Cambridge, MA: The MIT Press.
  • Rushkoff, D. (1996). Playing the future: What we can learn from digital kids. New York: Riverhead Books.

  • Seravalli, A. (2012). Infrastructuring for opening production, from participatory design to participatory making? Paper presented at the Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases-Volume 2.
  • Shaffer, D. W., & Gee, J. P. (2007). Epistemic games as education for innovation. BJEP Monograph Series II, Number 5 – Learning through Digital Technologies, 1(1), 71-82.

  • Watson, G. (2011). The Champaign-Urbana Community Fab Lab. interactions, 18(5), 86-87.
  • Wong, L. H., & Looi, C. K. (2010). Vocabulary learning by mobile-assisted authentic content creation and social meaning-making: two case studies. Journal of Computer Assisted Learning, 26(5), 421-433. doi: 10.1111/j.1365-2729.2010.00357.x
  • Zoran, A., & Buechley, L. (2013). Hybrid Reassemblage: An Exploration of Craft, Digital Fabrication and Artifact Uniqueness. Leonardo, 46(1), 4-10.

You’re welcome.